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	<title>FPSHQ &#187; rage</title>
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		<title>External: Carmack: Blu-ray is advantageous for RAGE and Doom 4</title>
		<link>http://www.fpshq.com/2009/07/external-carmack-blu-ray-is-advantageous-for-rage-and-doom-4/</link>
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		<pubDate>Tue, 21 Jul 2009 21:32:25 +0000</pubDate>
		<dc:creator>bkinney</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[carmack]]></category>
		<category><![CDATA[doom4]]></category>
		<category><![CDATA[idsoftware]]></category>
		<category><![CDATA[rage]]></category>

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		<description><![CDATA[John Carmack has been discussing the advantages and disadvantages of PlayStation 3 versus Xbox 360 development, stating that while games don't require as much compression on Blu-ray, less "sweat equity" has been expended into his studio's Xbox 360 projects.]]></description>
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<p style="text-align: center;"><img class="aligncenter size-thumbnail wp-image-28" title="id-software" src="http://www.fpshq.com/wp-content/uploads/2009/07/id-software-450x300.jpg" alt="id-software" width="450" height="300" /></p>
<h1>Carmack: Blu-ray is advantageous for RAGE and Doom 4</h1>
<p><strong>From gamesindustry.biz</strong></p>
<blockquote><p>John Carmack has been discussing the advantages and disadvantages of PlayStation 3 versus Xbox 360 development, stating that while games don&#8217;t require as much compression on Blu-ray, less &#8220;sweat equity&#8221; has been expended into his studio&#8217;s Xbox 360 projects.</p>
<p>Upcoming id title Doom 4 will &#8220;almost certainly&#8221; come on three discs, Carmack told GameInformer in an interview, as reported by <a href="http://www.vg247.com/2009/07/21/carmack-rage-wont-work-too-well-on-3-dvds-doom-4-will/">VG247</a>, although the studio is working on compression methods that will enable RAGE to ship on just two, since the nature of the game doesn&#8217;t suit more than that.</p>
<p>&#8220;We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can&#8217;t cut it into a third like that,&#8221; said Carmack.</p>
<p>&#8220;We can cut it into two pieces. We&#8217;ve got two large wastelands on there. We just couldn&#8217;t make an arbitrary cut.&#8221;</p>
<p>He doesn&#8217;t foresee the same being a problem for Doom 4, however.</p></blockquote>
<p><a href="http://www.gamesindustry.biz/articles/id-wont-create-new-ip-for-bethesda" target="_blank">Click here to read the full article</a>.</p>
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