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Infinity Ward to PC gamers : No custom servers in Modern Warefare 2

by Brian on October 21, 2009 at 2:29AM in : Featured, News, PC / 1,816 Views

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There are online petitions and online boycotts against Infinity Ward’s latest title Call of Duty: Modern Warefare 2.   The big issue at hand? :  You won’t be able to run your own private game servers.

Not that bad, right?  Not if you take into account the masses who thrive for custom mods, like maps or custom game additions like the ones which took off with Call of Duty 4.  What’s so wrong without having to deal with the monthly cost for your own server?  Centralized gaming offered from Infinity Ward.  Why so bad?  We’ll have to see how reliable the online playability is.  How long will these servers be online for?  How many server upgrades / maintenance’s will gamers have to face?  Stop and think about it, it could get horrible pretty quickly.  Nothing like trying to plan a private clan scrim and Infinity Ward’s doing maintenance.

Infinity Ward head Jason West has been recently quoted laughing “We thought maybe it would be cool if the fans could play the game”.  “We’re just prioritizing the player experience above the modders and the tuners”, he added.  Prioritizing the player experience above the modders and tuners, really?  It seems quite obvious that Infinity Ward is centralizing the opportunity for taking the online multiplayer gaming in house.  For what?  Why?  Because running private servers makes playing a selected Call of Duty release longer?  There are plenty of Call of Duty 2 servers still out there, is this the problem?  Is this what’s killing Infinity Ward’s profits?  It’s possible to generate a slue of conclusions.

What happened to the good days of a vast online gaming community which regularly boasted custom modifications to suit their own personal gaming needs?  The times where, setting up your own custom server to heighten difficulty levels or make it more entertaining.  We now live in a current system of centralized gaming.  Perfect example is the XBOX Live subscriptions, which currently goes for $49 a year, and has rumors of raising to $100 a year.

It’s hard to believe that Infinity Ward would truly mean making the outcome of the online gaming ‘better’ doing this.  More like a throttled regime.  One would think of the possible final outcomes of doing this, such as will they cancel the modern warefare 2 servers, so that you the consumer will buy their next release later on?  What would stop them?  Private servers would.

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  • I think this will backfire on them. MW2 will not enjoy the long term success that MW1 did. In fast competitive gameplay one of the key advantages is having low latency between other players. A dedicated server running in a datacentre will have peering with many different ISPs. In plain english this means that a given datacentre typically has very good connections to all of the ISPs out there. Most ISPs do not have good connections between one another. One you start hosting the server instance from a user PC you instantly increase the latency for other players as all traffic will be ISP-ISP.
  • Absolutely, I'd be interested in learning if they're going to do a cloud-based server setup or a datacenter located in the states. If so, I'll start feeling for euro gamers with latency issues if this entire idea goes belly up.
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